EON Reality, the global leader in Augmented and Virtual Reality-based knowledge transfer, is proud to attend BETT Asia 2019 and show off Classroom 3.0 and the AVR Platform, an all-encompassing AVR solution for education and industry alike
EON Reality, the global leader in Augmented and Virtual Reality-based knowledge transfer, is proud to attend BETT Asia 2019 and show off Classroom 3.0 and the AVR Platform, an all-encompassing AVR solution for education and industry alike. Featuring demonstrations and multiple discussion sessions, EON Reality will be debuting new improvements to Creator AVR — one of the three primary components of the AVR Platform — and why it’s easier than ever before to bring Augmented and Virtual Reality technology into the classroom.
Not only does Creator AVR (which is shortlisted for BETT Asia 2019 Innovation award) let users utilize existing 3D models and content to build lessons from their smartphones, tablets, and computers, but they can also import their own materials to develop an entirely personalized course. Combined with the new addition of customizable lesson templates, making top-notch Augmented and Virtual Reality lessons is now possible for anyone with access to a smart device and an internet connection.
“Utilizing Creator AVR in the classroom is an effective way to update the pedagogical norms around the world,” said Ridwan Othman, EON Reality’s education expert who will be hosting two sessions at BETT Asia 2019. “AVR technology allows educators to teach and students to learn in ways that were never possible in the past. It is proven to be among the most efficient way to instruct a course virtually, regardless of which subjects are at hand.”
For educators and administrators looking to bring their AVR usage to the next level, EON Reality also now offers training sessions in a variety of formats. From learning the basics via our detailed YouTube guides to becoming certified as an expert in using AVR technology for educational purposes through intensive in-person workshops, any teacher can go from clueless to masterful in a matter of days.
EON Reality’s AVR technology ties into the larger Classroom 3.0 model, which proposes that interactive learning is rapidly becoming the most efficient way to teach at many different levels. From K-12 to graduate schools, attempting to use traditional teaching methods to draw interest away from smartphones, wearables, and other entertaining media has proven to be a losing battle. Instead, Classroom 3.0 and the AVR Platform works with students’ existing knowledge and passion for modern technology and utilizes the tools they know and love to teach them in ways they’ll never forget.