Day 1 - Tuesday 11th October |
The last two years have provided unprecedented challenges and opportunities. In this session, we will explore how this landscape can support the acceleration of education transformation in a meaningful and impactful way. |
Larry Nelson, Regional Business Leader, General Manager Asia Education - Microsoft |
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Day 1 - Tuesday 11th October |
Education technology integration in a Singapore Primary School |
Fairfield Methodist School share their journey in technology planning with the building of their virtual campus to support innovative teaching and learning and implement blended learning practices. |
Chen Siyun, Head of department (Information & Technology), Fairfield Methodist School (Primary) |
Day 2 - Wednesday 12th October |
A global perspective inspired by action-oriented education & technology leaders from across the region to reflect and importantly look to the future. |
Rob Smith, Higher Education & eResearch Lead – APAC, Microsoft |
Day 2 - Wednesday 12th October |
Fostering Student Creativity Through Gamification with Minecraft |
Students can be tremendous consumers of content, however 21st Century skills require them to also become content creators. Minecraft: Education Edition is a wonderful tool to foster not just creativity, but also collaboration and communication skills all through game based learning. |
Sam McNeill, Education Solution Specialist, Microsoft Pattamaporn Fakroe, School Director, Srisuvit School, Pattaya |
Day 2 - Wednesday 12th October |
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