Top score: Esports and game-based learning in the classroom
Game-based learning leverages mechanics like challenge, reward, collaboration, and real-time feedback to drive deeper understanding and motivation. Esports, meanwhile, is evolving into a legitimate educational platform, building not only technical and strategic thinking but also teamwork, communication, leadership, and even career pathways in digital industries.
During this discussion, panellists will share their experiences of how esports and game-based learning has improved student engagement, fostered inclusion, and supported diverse learners. This discussion will also examine how to align esports and game-based content with curricular goals, assessment standards, and digital citizenship.
This session will offer practical strategies, inspiring examples, and critical considerations for educators seeking to harness the educational power of play.
Wednesday 01 October 11:45 - 12:15 Classroom Theatre
Inclusion
Gaming and esports
Moderator
Director, Fraser Esports
Speakers
Deputy President, Malaysia Esports Federation (MESF)
Head of IT, Sat Paul Mittal School, India
Student and and Minecraft Student Ambassador, JAMK University of Applied Sciences Finland and Microsoft