Top score: Esports and game-based learning in the classroom

Game-based learning leverages mechanics like challenge, reward, collaboration, and real-time feedback to drive deeper understanding and motivation. Esports, meanwhile, is evolving into a legitimate educational platform, building not only technical and strategic thinking but also teamwork, communication, leadership, and even career pathways in digital industries. 

During this discussion, panellists will share their experiences of how esports and game-based learning has improved student engagement, fostered inclusion, and supported diverse learners. This discussion will also examine how to align esports and game-based content with curricular goals, assessment standards, and digital citizenship. 

This session will offer practical strategies, inspiring examples, and critical considerations for educators seeking to harness the educational power of play. 


Wednesday 01 October 11:45 - 12:15 Classroom Theatre

Add to calendar 10/01/2025 11:45 10/01/2025 12:15 Top score: Esports and game-based learning in the classroom How esports and game-based learning are rapidly emerging as powerful tools for engaging learners and transforming classrooms. Classroom Theatre Asia/Shanghai
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Moderator

James Fraser-Murison

Director, Fraser Esports

Speakers

Afiq Fadhli Bin Narawi

Deputy President, Malaysia Esports Federation (MESF)

Monica Joshi

Head of IT, Sat Paul Mittal School, India

Namya Joshi

Student and and Minecraft Student Ambassador, JAMK University of Applied Sciences Finland and Microsoft